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- OS X YOSEMITE FOR XCODE 8 FOR FREE
- OS X YOSEMITE FOR XCODE 8 INSTALL
- OS X YOSEMITE FOR XCODE 8 FULL
- OS X YOSEMITE FOR XCODE 8 CODE
- OS X YOSEMITE FOR XCODE 8 LICENSE
$ make TARGET_CONFIGS=”debug x86_64h default” SDKROOT=macosx all So for example you could use the following to build a debug kernel for a Haswell Mac. If you look at the config files it sets “DEFAULT” as the same as “NONE” so it doesn’t make a difference what you use. Apple dropped it a couple of releases ago as all Macs are 64bit. If your building for Haswell this is where you use X86_64H instead of X86_64. It can be debug, development, or release. It can be upper or lowercase, it doesn’t make a difference as its converted to uppercase in one of the scripts. As for $TARGET_CONFIGS, this is a three part variable that replaces setting $ARCH_CONFIGS, $KERNEL_CONFIGS, and respective machine configs. The build will fail if you don’t set $SDKROOT. You could change the reference in the makefile (makedefs/MakeInc.cmd) but I prefer to just set an environment variable. No matter, XNU compiles just fine with the macosx SDK, which is the one included in Xcode.app. This is, as the name suggests, an internal SDK for Apple’s eyes only. In one of the makefiles Apple has changed the default SDK to macosx.internal. $ make TARGET_CONFIGS=”RELEASE X86_64 NONE” SDKROOT=macosx all So back to terminal compiling is pretty simple. If your Mac is of the Haswell variety you should use this instead of the standard X86_64.Ĭompiling? right. Sweet.Īnyway, back to something more useful, you’ll notice there’s a new architecture called X86_64H. However It’s pretty likely it’s the Apple Watch platform. New to this kernel, however, is the iPhoneOSNano platform. These are obviously the platforms for iOS and iOS Simulator respectively. It includes references to iPhoneOS and iPhoneSimulator platforms.
OS X YOSEMITE FOR XCODE 8 CODE
While Apple has stripped out all the ARM code from the kernel, they haven’t touched many of the makefiles. If you have a flick through, you’ll see it defines the supported platforms. MakeInc.top is the top-most makefile for the whole XNU build system. Inside you will find 6 different makefiles.
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The makedefs folder is a good place to start. I suggest you have a look around the source and familiarise yourself with the way it works. So download, extract, and cd into the directory. Then you will see this is the same version as the release kernel supplied by apple. If you open up terminal and execute$ uname -a XNU – the latest version is xnu-2782.1.97.$ sudo ditto $PWD/dst/usr/local `xcrun -sdk macosx -show-sdk-path`/usr/localA successful make/install should give no output.
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OS X YOSEMITE FOR XCODE 8 INSTALL
$ make install SRCROOT=$PWD DSTROOT=$PWD/dst The installation is only very slightly different for this one, as instead of installing to /usr/local your installing to the /usr/local inside the macosx SDK, that is inside the Xcode.app package.$ mkdir dst Same as CTF Tools, extract and cd into the directory.
OS X YOSEMITE FOR XCODE 8 FULL
The command line tools doesn’t include the full SDK required. Before you ask, no you can’t just use the command line tools package instead of the whole Xcode package.
OS X YOSEMITE FOR XCODE 8 LICENSE
You need to accept the license before you can start using it so if you haven’t opened Xcode before, then open terminal and type:$ sudo xcodebuild -licenseAnd agree to it. The kernel isn’t an Xcode project so it won’t open in the Xcode IDE but it does use the backend, xcodebuild.